![]() I insist on killing them without a scratch or any Poisoning, reloading if I have to. One square south of that fight is a message that Golems are made of stone.Ī set fight against 3 Black Widows (which can cause Poisoning with their bites) is at 4N 17E. I continue southeast and do the fight at 8N 17E. I go a little east and then south, where I complete fights at 11N 10E and 12N 13E. A set fight against 7 Spiders is at 16N 8E. I go east and do set fights against random monsters at 18N 12E and 18N 10E. ![]() The video concludes with the party backtracking and stopping one square east of the stairs back up to the Cellar. I then continue north and do the fights against random monsters at 0N 7E, 3N 11E and 4N 10E. I next do the set encounter against random monsters at 19N 7E. I go W N W N N and E through the door for a set encounter against 6 Spiders, which I manage to win without a scratch. *ALSO* dmc points out that it's cheap enough to bring a few Lamps for the occassion if you're really pressed to save on Spell Points. And again, the point is to preserve my Spell Points that I don't have that much of. *NOTE* Also, I refuse to enter any dark zones that will snuff out my light spell unless I absolutely have to (i.e. I think of it as a compromise between ensuring the survival of my party, and getting at least some xp out of it. So when I do take advantage of the set encounters, as much as possible I want avoid taking any damage to party members and thereby force the expenditure of Spell Points, even if that means reloading a quick-save to get an easier fight against fewer monsters after taking damage during a previous attempt. However, I do not have a lot of Spell Points to draw upon. One, I have committed myself to an extended trek through multiple levels of the Sewers. However, there are a few difficulties that I have to contend with. I want to make in-game progress towards my final confrontation with Mangar, but I also want to milk the set encounters against random monsters along the way. Don't waste your time with the others, this was the best of them.Now I want to take a moment for explaining how I want to handle the dungeons in the games. Also, this was by far the best of the Bard's Tale series. Just be aware that it does have some strong flaws. If you like the genre, again, this is one of the best. 's not as bad as it sounds, since you keep your hit pints and spell points when level-drained, so in some case you might actually choose to delberately have your characters drained so they can re-gain those those and become even stronger. Also, be aware that late game monsters have a permanent level drain abvility. Fortunately you can ressurect in battle, so it's not a complete deal breaker, but it is frustrating. No matter how high level you are, no matter how many hit points you have and how much armor.oh, you fight THAT monster? You die, period. And then it kind of fails again towards the end, when you start fighting monsters in with insta-kill abilities. At that point, the game is good and fun for a long time. Unless you're willing to spend days or weeks doing that above routine of letting people die and passing on their stuff.save yourself a bunch of headache by skipping to the second dungeon to get decent gear drops. Next problem, the first entire dungeon is completely horribly difficult and drops terrible gear. You might have to do this a couple times, transferring the stray survivors from party to party to slowly build up to the point that you can keep a party alive into the middle part of the game. Fortunately you can keep dead characters and later ressurect them, but by the time you're able to, your replacement party will probably be so much better that there's no point. Expect that the first set of characters you create will serve only to collect gold and gear and then die, so that their stuff can be passed on to your next party. Several dungeons, a town with night and day, a couple interesting puzzles and a four-school magic system that allowed you to progress through various classes to learn all the different spells. If you want a classic first person dungeon crawler, it was among the best. Bard's Tale 1 was a "pretty good but kind of flawed" game.
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